In defense of "bad routes" in gaming
Okay so hear me out. I just watched videogamedunkey's The Last of Us Part II follow-up video and it stirred some thoughts in me. I've never played that game but I was following along closely with what he was saying, and it's inspired me. It got me thinking about some of my unusual opinions on a few other games we like, and the idea blew up until I just had to write it down. So here's why the "murder route" in games doesn't always have to be one-dimensional. Spoilers for Undertale, Everhood, the Deponia series, Deltarune, and Iji In Undertale, the conceit of the game, even as far back as the game's Steam trailer, is all about choice and morality. Power is given to the player to choose to spare or kill every monster in the Underground. Now, in the game, you're very much steered toward pacifism. It's the far more rewarding route emotionally and from a story standpoint, and the true lab and the "true final boss" can only be unlocked by befriending and sparing everybody. You're made to feel